10 Free AI Prompts for Coding, Agents and Game Jams
Ten of our most-used prompts, free. They work with any modern chat assistant. As always, read and test anything an AI suggests before relying on it.
1. Decode an error
Here is the full error, including the traceback: [paste]. Here is the code around it: [paste]. In plain English: what is this error saying, which line is the real cause (not just the last line shown), and what are the three most likely reasons? Rank them.2. Smallest-diff fix
Fix it with the smallest change possible. Show only the changed lines plus 2 lines of context, and explain in one or two sentences why it works. Don't refactor or rename anything else.3. Safe to run?
Before I run this command: explain what it does. Flag anything that deletes or overwrites files, installs software, needs admin rights, or sends data online. How can I test it safely first?4. Trace table
Walk through this code with the input [X]. Show a table of every variable's value after each line runs.5. Bug into test
Write a test that would have FAILED because of this bug and passes now. Explain what it checks.6. Agent goal sharpener
Here is a task I want an AI agent to do: [task]. Rewrite it as one specific goal with a clear finish line, then list the inputs it needs and three ways it could go wrong.7. Agent self-check
Before you reply, check your answer against my rules: [rules]. If it fails a check, fix it and show me only the final version. If you're not sure about something, say so instead of guessing.8. Theme to ten hooks
Give me 10 ideas that use the theme "[theme]" in different ways: literal, metaphorical, as a mechanic, as a rule applied to the player. One sentence each. Then pick the 3 I can build in [hours] with [skills].9. Scope killer
Here's my feature list and my total hours. Estimate each feature, cut until it fits with a 25% buffer, and suggest a cheap substitute for each feature you cut. [paste list + hours]10. Guide players without text
Players keep missing [goal]. Suggest 5 ways to guide them without tutorial text (light, color, framing, sound, layout) and rank them by effort.